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There are 12 different adventuring races in Alyria, when starting out, every player picks a race to start with, each race is unique and has its own advantages and disadvantages:

Human
Elf
Half-elf
Dwarf
Ogre
Fey
Gnome
Halfling
Dracon
Minotaur
Drow
Sidhe

Race

Vulnerabilities

Resistances

Racial Effects

Max HP/SP/ST

Human

None

None

None

2000/2000/2000

Elf

None

Charm

Sense-life, Detect-Alignment.

1750/2500/1750

Half-elf

None

Charm, Disease

Sense-life, Infracvision

1900/2150/1900

Drawf

Lightning

Poison, Disease

None

2250/1700/2250

Ogre

Mental

Fire, Cold

Bash, Battle Rage

2600/1600/2500

Fey

Light, Iron, Drowning and Water

Charm and Disease. Immune to Poison

Shifting, Faerie Fire

2250/2250/2250

Gnome

None

Poison and Disease

Fast Healing

2150/1750/2150

Halfling

None

None

Haste and Detect Hidden

1750/1850/2150

Dracon

Cold

Bash, Fire

+AR, Levitation, Breath

2250/1800/2000

Minotaur

Fire

Bash, Poison and Disease

Shieldless Bash

2350/1750/2250

Drow

Holy

Charm and Necromantic

See in the dark, detect hidden

2000/2350/1850

Sidhe

Light and Iron

Charm and Disease, Immune to Poison

Shifting, Faerie Fire, Glamour, Charm, Detect Alignment

1850/2150/1900


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