Alteration Mark and Info on the New Symbols You feel dizzy, and everything seems to spin around you. *A petite brunette sits here crosslegged, socketing everything with her eyebrows. An intermediate artificer looks up from her artistry, and smiles at you pleasantly. Hello, Niky. I like your religious symbols. Are they really religious? Or do you just wear them, because? I know a lot of people do... If you like them because they're pretty, I can make them even better! Vandyne doesn't work, but give me three each of any other two kinds, and I'll make them even better! An intermediate artificer smiles at you, and returns to her craft. For seeking out a practitioner of artificing, the Powers have granted thee a Mark. You have been granted the Mark of Alteration! You gain 41 practices! You gain 50 archon points! How I did it I blinked from Kessler Tower (or any magic room safe/recal is magic) until I got to Legion Lane. I then went north. (I was told to go north until I found “Not Freelance Rd” but I kept looping and didn’t see it, so I looked east from here and saw Corner of Legion Lane and Freelance Road - N - (-------------------------------------------------) - E - S - Legion Lane isn't quite the busiest road in Tellerium but it's by far the largest. Broad enough to accommodate an entire battalion of troops, it connects Halfield Way with Gulf Street, with the sole entrance to the Tellerium Amphitheater in its course. Freelance Road leads east from here. [*]<3223hp> look east Corner of Legion Lane and Freelance Road - N - Not Freelance Road ? ? ? (-------------------------------------------------) ? ? ? ? ? Not Freelance Road indeed. Freelance Road runs through the heart of the administrative district of Tellerium, whereas this elegant and multifarious place loops into itself infinitely, its thematic representation of everything beautifully strange and paradoxical in its apparently finite existence within this habitat. A single pillow floats in the midst of it all, a chiaroscuro of the magenta hues of an Marabahan sunset and the love of puppies. It is all very overwhelming. You feel dizzy, and everything seems to spin around you. *A petite brunette sits here crosslegged, socketing everything with her eyebrows. I went east and got the mark CLAN NOTICE] Your senses spike momentarily as you feel a foreign force temporarily interrupt the magical connection with your clan. A Dimmed Hallway - N - (-------------------------------------------------) W E - S - The hallway is slightly dimmed but light enough to clearly see a door to either side. You can hear faint talking coming from behind both doors. A door to the west is engraved with the sign of Venus and a door to the east is engraved with the sign of Mars. The light completely fades away to the north but the hallway obviously continues on in that direction. To the south the hallway brightens and you can see the large brass door at the end of it and the doors on either wall next to it. Missing eyes and patches of skin, the head of Anri, ridden with flies, has been skewered on a pike here. An elegant white marble fountain pours forth refreshing water. **Clad in fur, so much that his face is obscured, a corpulent man is here peddling rarities. No. Item Name Level Amount Cost 1) A stone figurine of a gargoyle 90 10 [ 350,000 gp] 2) An orb of ostracism 90 10 [ 350,000 gp] 3) A head pike 90 3 [ 38,250 gp] 4) An ablutionary water staff 90 10 [ 135,000 gp] 5) A conical white fez 90 3 [ 52,500 gp] 6) A multi-faceted decanter 60 1 [ 500,000 gp] [*][SAFE]<3204hp> l man Standing before you a mass of brown fur. Somewhere, deep within the layers of minx, yeti, and buffalo, you can only assume that a human lives. Where a face might be, the texture of the outer layer changes to that of a long, untamed beard. Small black eyes seem to glisten in the light, and rigid arms slowly move to and fro as this man walks about. Perhaps he is from a polar region, but it doesn't matter for now, that is, you are more curious as how he got in this clanhall, and what he intends on doing here. He is a human approximately 5'7" tall. Heseri is in good health. You peek at the inventory: Nothing. You ask Heseri for a description of one of his wares. Heseri tells you: Item 'a stone figurine of a gargoyle' is type figurine, alignment -500, made of stone, has keywords 'gargoyle figurine stone'. This item weighs 3 stones and 25 pebbles, and is valued at 350,000 gp. This level 90 item has the attributes: nomail blessed no-sac owner-only insulated wont-fuse unbreakable nodecay no-save no-rent no-steal A stone figurine of a gargoyle is in excellent condition. This item has a default lifespan of 120 days and will expire on Sun Jan 14 05:41:55 2007. *This item may be repaired 5 more times. A perfect scale model of the great stone gargoyles that have protected mighty buildings through the ages, this small statue has captured the weight and solidity of the massive guardians. Made to sit on a small shelf or ledge, the stone creature crouches, stretching downward, the stone gaze never wavering, watching all that passes below with unearthly patience. Perhaps USEing this figurine on the ground of the entrance room to your clanhall might be of use in preventing others from entering. asffsa Additional information about this item: Use my figurine of a gargoyle at entrance of your clanhall... It come alive and keep people out - noone but your clan get in. It last for 'bout one day, and you only use it once. Heseri tells you 'I can sell you this item for 350,000 gold.' You ask Heseri for a description of one of his wares. Heseri tells you: Item 'an orb of ostracism' is type treasure, alignment 0, made of obsidian, has keywords 'ostracism orb magnetic'. This item weighs 0 stones and 1 pebbles, and is valued at 350,000 gp. This level 90 item has the attributes: blessed insulated wont-fuse unbreakable nodecay no-save no-rent An orb of ostracism is in excellent condition. This item has a default lifespan of 120 days and will expire on Sun Jan 14 05:41:56 2007. *This item may be repaired 5 more times. As you attempt to grab a hold on this obsidian black orb, it continually attempts to break free. Floating now just inches above your palm, you realize that this orb has a major social problem. No matter what you attempt to place near it, the objects are instantly repelled away. Perhaps USEing this object in a clanhall may repel those who are foreign to its grounds. Additional information about this item: Hold orb in your hall and use - orb will kick out anyone who isn't in your clan to out of your clanhall. Can only be used once. Heseri tells you 'I can sell you this item for 350,000 gold.' You ask Heseri for a description of one of his wares. Heseri tells you: Item 'a head pike' is type container, alignment 0, made of steel, has keywords 'head pike'. This item weighs 0 stones and 5 pebbles, and is valued at 25,500 gp. This level 90 item has the attributes: no-sac no-donate no-container insulated nodecay nochange no-rent A head pike is in excellent condition. This item has a default lifespan of 120 days and will expire on Sun Jan 14 05:41:57 2007. Capacity: 1 item. Maximum weight: 12 st, 50 pb. Flags: none When you look inside, you see: Nothing. A thick black spear, decorated with string and runes, has been specially crafted for the display of a severed head. Complete with a flashy horsehair tassel, this grisly display proudly announces the identity of a defeated enemy, although it can be assumed that after some time, the identity of the victim may become harder to discern. Placing a head in the pike will make a temporary visual for all who pass that your clan is one to be reckoned with. Additional information about this item: Put a head in this pike and it will be put in ground for twelve days, showing all your victim. The head will stay on the pike till it decays. Heseri tells you 'I can sell you this item for 38,250 gold.' You ask Heseri for a description of one of his wares. Heseri tells you: Item 'an ablutionary water staff' is type treasure, alignment 0, made of none, has keywords 'ablutionary water staff'. This item weighs 0 stones and 0 pebbles, and is valued at 135,000 gp. This level 90 item has the attributes: identified no-sac no-save no-rent An ablutionary water staff is in excellent condition. This item has a default lifespan of 120 days and will expire on Sun Jan 14 05:41:58 2007. *This item may be repaired 5 more times. Thick runes run up and down the length of this water staff, and you struggle to dicpher their intent. It appears that the intent of the staff is to provide some sort of healing or cleansing, and being a water staff perhaps it will make a stream of some sort. Whatever its use, the only way to know for sure is to USE it at your clanhall recall point. Additional information about this item: Use my staff at your clanhall recall point and a cleansing stream of water will sprout from the ground. You can only use this staff once. Heseri tells you 'I can sell you this item for 135,000 gold.' You ask Heseri for a description of one of his wares. Heseri tells you: Item 'a conical white fez' is type clothing, alignment 500, made of none, has keywords 'fez conical white'. This item weighs 0 stones and 75 pebbles, and is valued at 35,000 gp. This level 90 item has the attributes: insulated will-float A conical white fez is in excellent condition. This item has a default lifespan of 120 days and will expire on Sun Jan 14 05:42:00 2007. *This item may be repaired 5 more times. Although most fezzes feature a more flat top, this old fez seems to avoid that design and features a more pointed crown. Crafted of felt and dyed white and able to fit in the palm of your hand, you wonder who would have created such a small hat. A slight glimmer of magic seems to radiate from the inside of the fez. USEing this article may produce some interesting effect. Additional information about this item: Use this fez and a monkey will arrive who will appear and offer to deliver one item for you to one person actively online almost anywhere in the world. Heseri tells you 'I can sell you this item for 52,500 gold.' You ask Heseri for a description of one of his wares. Heseri tells you: Item 'a multi-faceted decanter' is type explosive, alignment 0, made of crystal, has keywords 'multi-faceted decanter vial explosive'. This item weighs 0 stones and 10 pebbles, and is valued at 2,700 gp. This level 60 item has the attributes: throwable no-rent A multi-faceted decanter is in excellent condition. Does an average of 21 points of damage when thrown. This is a small crystal decanter, that appears to be carved from a large, multi-faceted prism. The decanter throws light and colors in all directions as the light from your torch hits it. The decanter contains a small amount of violently swirling red liquid. You don't think it would be wise to drop this. Heseri tells you 'I can sell you this item for 500,000 gold.' Heseri takes 52,500 gp and hands you a conical white fez. 1) A stone figurine of a gargoyle 90 10 [ 350,000 gp] 2) An orb of ostracism 90 10 [ 350,000 gp] 3) A head pike 90 3 [ 38,250 gp] 4) An ablutionary water staff 90 10 [ 135,000 gp] 5) A conical white fez 90 2 [ 77,000 gp] 6) A multi-faceted decanter 60 1 [ 500,000 gp] **Clad in fur, so much that his face is obscured, a corpulent man is here peddling rarities. [*][SAFE]<3204hp> l man Standing before you a mass of brown fur. Somewhere, deep within the layers of minx, yeti, and buffalo, you can only assume that a human lives. Where a face might be, the texture of the outer layer changes to that of a long, untamed beard. Small black eyes seem to glisten in the light, and rigid arms slowly move to and fro as this man walks about. Perhaps he is from a polar region, but it doesn't matter for now, that is, you are more curious as how he got in this clanhall, and what he intends on doing here. He is a human approximately 5'7" tall. Heseri is in good health. You peek at the inventory: Nothing. No. Item Name Level Amount Cost 1) A stone figurine of a gargoyle 90 10 [ 350,000 gp] 2) An orb of ostracism 90 10 [ 350,000 gp] 3) A head pike 90 3 [ 38,250 gp] 4) An ablutionary water staff 90 10 [ 135,000 gp] 5) A conical white fez 90 3 [ 52,500 gp] 6) A multi-faceted decanter 60 1 [ 500,000 gp] _________________ Ok the info i have is spotty and I dont know the other half of the mini. Second half. In FGK there is a mob called the son of kyuss. Look at them and see if they have half an amulet. If they do then charm the mob. Take the mob to the king in FGK. They will combine to make Kyuss. Now this is where it gets tricky and requires the first part of the mini or a large form using flaming damage. You have to kill Kyuss. The first part of the mini will net you an Iron slug. This can be used to kill him with one shot. To do this have detect illusion. This will reveal a down to a pk area, go down and follow the path. You will end up in a cpk room with a corpse (cant look in it or anything) and a slingshot. Put the slug in the sling shot and activate it. Not sure how to activate it so just gotta play with it. It will kill kyuss. Or you can take a form of 6+ archons with you all with jade wands and other flaming weapons and kill him the hard way. He has an insane regen. Other than that he dosnt do mutch damage, so have a valk tank or somebody with a lot of hp so they can spam fire spells or toss he. He dosnt cast but he does do voodoo once in a while. Once he is dead he will drop an Ice wind/whip manual? Hold it and use it if your % is under 65 and you will get an increase to it and a mark. If anybody knows any info on how to get the slug I would appreciate it. Post it here. Here's what I know about it. You can only enter at 12:00 and 0:00. Noon and midnight. (makes it hard to get a form together) Probably requires a form of 9 archons with the new repop system. You need to kill all npcs before the demon lord repops (at the end of the hall, walkway) It's a shitload of npcs and a long walk considering that. The rooms are no-regen. So monks with multiply magic for healing items, and cabochons and werewolf canine tooths are recommended. The Demon Lord drops an astral type... and possibly demon wings (not sure on what exactly he drops). NOTE: Not my information, I haven't done this yet. Old Armageddon Clan Hall Level must be lower than 145 to enter. When you enter, you get the dark antechamber like in normal halls. When you go down, you will be in the middle room There is an exit in all directiosn From the middle, go northeast Search in this room for 'a pinch of salt' or something like that Hold and use the salt It will summon an NPC, a wolf, or something He has a little conversation with you, and eventually tells you a phrase You need to say this phrase to the padre of dira in sigil The wolf joins your formation when you summon him I do not know if you need to bring the wolf to the padre of Dira when you tell him the phrase, but my source always did, just in case. When you say the phrase to the padre of dira, he'll go to the sigil south gate by himself Go to the south gate of sigil and cast nexus to somebody who is standing outside the clanhall sayto the padre 'the nexus is mine' or 'enter portal' or something, Source can't remember exactly what, you'd have to try it (although it’s probably ‘the nexus is mine’) The padre then joins your formation and lets you take him down into the hall (through the south exit from the central room), either that or he walks down by himself (uncertain) In the south room he'll see a corpse on the floor and start crying or whatever' If you wait in the room for long enough, he'll cast animate dead on the corpse and it'll join your formation' You can't cast it yourself, he has to do it' You then take the reanimated corpse north (into the central room), and then west' The corpse will scare away two mobs which normally prevent you from going down in this room' The mobs will return every repop, so you have to ensure that the reanimated corpse DOES NOT DIE (i.e. due to some idiot in your form killing it) From there, you can go down into CPK with the boss mob, 'the first mate' Notes: - First mate will always backstab the first person to enter the room This kills pretty much anyone (unless you have dragonburner-style hp) So you have to have someone who doesn't mind getting CPKd - he has a parrot who forms with him, not sure if it always forms though - the door up is invisible so i don't think you can flee, you would have to calm/go up to get out - important rule: be invisible and don’t use say, he backstabs whoever speaks. - he backstabs with a npc-vanish-death hellstorm dagger - he can drop the cat o' nine tails whip. - whoever lands the killing blow will get the mark of dignity if they meet the requirements, which i do not know - Recommend to bring 4-6 people' (Source does not want his name to be revealed, which is not Imagino.) Not sure what you people know about them, but I'll start it off here, if any information is wrong you're welcome to add here so I get it straight. From what I've gatherred there are six artificers, one in tellerium, one in rune forest, one in vospire, one in vir, on in cavhfail and one in unseelie. They all make specific items from other items. The tellerium artificer is the one in delrick's restaraunt. There are three ways to get in. There is a mini that start in tellerium that I have no clue about how it goes, but it allows magic to be cast, and the door can be magic unlocked, though this is just a rumor from an immortal, to my knowledge that's never been done before. The second way is by fatlegs. And the third is to blink in to a special loop from recall, it's strange and I'll update it when I finally get it to work. This artificer gives you a mark for visitting him and he makes four specific symbols from the combination of 3 of two types, such as dira ithrillis maradas and gath. The second is Vospire, the only way to get to him is by fatlegs, once again. Everybody knows that this guy is used for the Solenoids and Huruk souls. The third is in Rune Forest. This guy you have to visit via fatlegs, once again. From what I've gatherred, if you walk in he gives you a mark, but if you have a solenoid or huruk out he'll trade them for jhepp souls and soul degenerators, not sure if it's three for three or if it's just giving it to him straight out. The fourth is in Vir, this guy you have to blink into and solve the mini. I used to have all the exacts written down but not anymore, sorry. He makes the dracon only equipment, I don't have the specifics on this one yet, but I'll be visitting him probably when I get closer to hero, I'll update or Red will take care of it if he feels like it. The fifth is Cavhfail, the way to get to him is to get an opal gemstone, which is either through a level 120 mini or from the beyonder, though the beyonder sucks at the repop on it. Well, you use the gemstone and give him four items to make the iron resistant gloves. The items are; Steel gauntlets, which can be gotten through the battlerager scatter mob. Black gauntlets which start in hellbent, where you randomly slay mobs until you have all four spheres of the powers, ithrillis, gath, maradas and dira which turn into a sphere of vandyne, and an npc will mail you, and just follow him down and give him the sphere and he'll poof, but leave the gauntlets in his wake. The next are the gauntlets of an ogre magi, these I have no clue on, but I was told the mini is from new kolvir. The final item required is a brick of anti-iron, the only one I've seen was put onto a scatter mob by duey, so I can't help you there. And the sixth is unseelie. You can just track him. I haven't gotten him to tell me what he wants, but he does respond to ST rings and I was told he likes adamantium. This is all I know, so please add on or correct any mistakes. this info is the basics of running vseth. this mob is the guy past gordon in avarice. to get the key you go to rune graveyard. your going need to have to kill a bunch of fogs. usualy it takes 3-4 repops to get a key to pop. the key is visa death and will pop on the ground when the mob dies. its called a wisp of fog. once you get a key your gona need a form of minimum 3 archons that know what to do or 4 to be semi safe. go to gordon in avarice and unlock east. ok this is where it gets tricky and if you screw up you can kill yourself and or your whole form instantly. have 1 person go east from gordon wait 3 seconds then go south. best way to time it is to cast cure light twice or heal. the goal is to go 15 south from that east. every time you move you need to wait 3 seconds before moving again. so its move wait 3 move wait 3 over and over untill you get to the end. it is best to go 1 person at a time since if more then 1 person are in the same room falling rocks and other room damage will slowly damage you away. if you move 2 rooms in a row without waiting inbetween you die instantly. and btw its all cpk. have every person in the form make there way in through the timming rooms to the end. all of the east west rooms are fine to move in no timming or anything. vseth is all west from the junction. TRICKS: -your going to wanto have a strong tank since he casts allot of nasty shit like all the witch spells psi spells and some other nice stuff. also going to wanto bring a psi if you can to plague him -easiest way to kill is to weaken psi plague ff and then just cure tank you can flee if you need so not that big a deal if you get low -every now and then he will teleport a random person in form to somewhere in the world. this is real anoying. that person will have to go all the way back to avarice then back through the timming rooms. -occasionaly he will kill the tank instantl with a crimson bolt. this isnt very common in the 6 or so times i killed him i was killed twice. -at pales the first time he will regain back to vomiting and will have to wear him down again. he only does this once. -he also likes to flee at pales and barely so will have to chase him down for a few mins. found it easiest to rs a few rooms east of where he resides to prevent him for fleeing too far. -the door past gordon stays open for about an hour so thats your time limit to tryto killl him after that your pretty much screwed if he teleports someone out WORD OF MOUTH - when you kill vseth i guess there is a chance he will have a visa death item that will bring you to more mobs to kill. this is only speculation but there is a alter all east that can hold an item. word is that someone has got the item and visited other mobs but noone can confirm it. - i know he has a witch's hat and witch's cloak atleast for gear. word is he has a black black raven choker and the dismemberment scythe' also but have yet to see that Item 'a black black raven choker' is type clothing, alignment -650, made of cloth, has keywords 'choker black raven witch small woman pogonip vseth', and can be equipped around the neck. This item weighs 0 stones and 12 pebbles, and is valued at 49,300 gp. This level 241 item has the attributes: blessed noremove insulated wont-fuse nouncurse unbreakable unique Affects hp-regen by 5 for -1 minutes. Affects hp by 55 for -1 minutes. Your proficiency in 'hex' must be greater than 75 to use this item. *This item may be repaired 1 more times. Item 'the dismemberment scythe' is type weapon, alignment -650, made of reinforced-wood, has keywords 'dismemberment gnarled wormwood scythe writhing knotted pogonip vseth witch', and can be equipped wielded as a weapon. This item weighs 0 stones and 54 pebbles, and is valued at 57,900 gp. This level 241 item has the attributes: identified nomail no-container insulated wont-fuse unbreakable unique Weapon type is scythe, which does 100 points of type slash damage, accuracy 15. Special weapon attributes: parry-magic Alters knowledge of 'delay reincarnation' by 12%. Increases vulnerability from disease-based attacks. Affects damage by 66 for -1 minutes. Your proficiency in 'delay reincarn must be greater than 75 to use this item. Your proficiency in 'disjunction' must be greater than 75 to use this item. *This item may be repaired 12 more times. Vlarghrun and Ettin. Vlarghrun can drop a ‘the pike of retribution’ (lvl 80 archon dispelling weapon) and he can drop ‘a red, glowing mist’, which is a hold item that does 7 charges of level 100 spell ‘word of recall’ per day, and expires (approx. 180 days), and this has an archon level 100 requirement. Ettin carries a manual of chain lightning, skill must be under 65% to use it. It gives the Mark of Vengeance. The manual has an archon level 80 requirement. The Runs are archon only Runs. Go to Templeton. From Templeton Pier. 2 east. 12 north. 23 east. 2 north. 3 east. You’re now at the Temple Altar. Say “restore the catacombs of shame” to enter the catacombs. Go 15 east. 1 down. 9 north. 6 east. 4 north. 1 down. 4 south. 3 west. 4 south. Cast ‘detect illusion’. You’ll now see a west and an east. They are both cpk. On the east there’s the cannibal, Ettin. He’s aggro. Go 2 east to enter his room. He’s a npc that requires at least 6 archons to kill, since he paralyzes and casts elementals. A normal tactic would be to calm and use flash bombs on the elementals. You cannot calm and walk out of his room, you have to wait to be teleported out. Heroes and under cannot enter Ettins Room. If you die, your corpse can appear in the cpk west of Ettin, that takes a while sometimes and it’s triggered by something, but I don’t know what. On the west there’s Vlarghrun. Go 2 west to enter his room. The first cpk is high-regen and also no-mob. The second room, where Vlarghrun resides, is cpk and no-regen. Vlarghrun can cast silence, bolt, slow, energy orb, extinction and he has an emote damage that leeches sp (That’s what I think anyways), since he never runs out of sp. And he has a few more spells. He also breaths acid. He casts ‘dispel magic’ on himself sometimes to remove any effects you cast on him. He has haste, so just weaken him (and faerie fire). You can web, plague and curse him aswell, that’s it. But since he has a habit of dispelling self, any spells don’t stick around very long, but they’re still handy to cast on him. You can calm and walk out of his room. Make sure to bring a good amount of calm herbs, so you can run out quickly, and to be able to calm when you’re silenced... Also when you’re webbed and dying. He is possible to solo, but it will take a long time, since you have to sleep and regen up a lot of times. It is best to do this run with 2 people, so you can rotate in attacking him. Can also use 3 people. Any more people is not needed. You cannot form at the 2 rooms, They unform you. Extra ‘important’ notes on Vlargruhn: - He can teleport you to Lord Templeton’s Throne Room. Happens sometimes. A CPK in Templeton castle. - The items he carries are not peekable. - He repops instantly when he dies. - He casts ‘momentary darkness’ when he’s close to dying. - He starts to cast heal aswell when vomiting and lower. - He’s not Aggro. - His acid breathing can burn your calm herbs. Also make sure you’re not full from drinking from your decanter, you can wind up death if you can’t eat a calm herb. In vir, se, sw of the silver score there's a hidden northwest. You go in there, follow it down and follow the path eastward until you get to a cpk south of you with npk east of it. You go into the cpk and get CB potions ready and go east, which will most likely blind you, and just CB and take it slow to get through. You follow the path and talk to Deragaz, ask him about his work and he'll tell you that he can make a helmet, a staff and a bracer. These being the moon dragon helm, the dragon breath bracer and a staff called avenger. Two items are required for this, the first being a mold, color coded by the type of ore you need. The mithril is for the helmet, silver is for the bracer and the staff is iron. You kill the beyonder for one of the three, vis-death, vanish-death and it decays pretty damned fast. And better yet, the repop rate is less then one percent. But after you get a mold, you will have to get an ore that matches it. The ores, are from the magma beast for the mithril, the manager for the silver, and any of the miners for the iron. The magma beast is a CPK down in the mines, the manager wanders and no specific miner has the ore. But you take both of the items to Deragaz and tell him what you want and then you're rolling in the riches. Item 'a helm of the moon dragon' is type armor, alignment 300, made of mithril, has keywords 'helm moon dragon', and can be equipped over the head. This item weighs 1 stones and 5 pebbles, and is valued at 65,100 gp. This level 241 item has the attributes: identified enforce-level no-sac no-container insulated A helm of the moon dragon is in excellent condition. Armor resistance is 65 pierce, 65 bash, 67 slash, and 66 exotic. Alters knowledge of 'counterspell' by 15%. Provides resistance from negative-based attacks. Affects hp by 40 for -1 minutes. Can be used to cast the level 120 spell, 'sanctuary'. *Your pcc-defense must be greater than or equal to 75 to use this item. *Your reputation must be greater than or equal to 80 to use this item. *Your alignment must be greater than or equal to 500 to use this item. *Your archon-level must be greater than or equal to 80 to use this item. *Your knowledge must be greater than or equal to 25 to use this item. *This item may be repaired 20 more times. Dragon breath bracer I don't have an exact ID on it, but it reduces spell point usage by 10%. Item 'a staff called 'avenger'' is type weapon, alignment 110, made of iron, has keywords 'staff avenger', and can be equipped wielded as a weapon. This item weighs 0 stones and 86 pebbles, and is valued at 57,300 gp. This level 241 item has the attributes: blessed no-sac insulated A staff called 'avenger' is in excellent condition. Weapon type is staff, which does 120 points of type bash damage, accuracy 15. With your current knowledge of 'staff', this weapon will cause x points of damage against 0 ar. Special weapon attributes: parry-magic Affects courage by x for -1 minutes. This item has a special enchantment. *Your archon-level must be greater than or equal to 65 to use this item. *Your race must be something other than minotaur to use this item. *Your reputation must be equal to 100 to use this item. *Your pcc-combat must be greater than or equal to 75 to use this item. *Your proficiency in 'staff' must be greater than or equal to 95 to use this item. *This item may be repaired 10 more times. The enchantment is that it randomly breathes. It seems that I was wrong. Sources tell me that the beyonder has the helmet mold, vex has the bracer mold and the thief leader has the staff mold. I won't go off of this one hundred percent, but keep it in mind. When I hero I'll start camping them for a while so I'll bring you results. How to make Dracon items! Dracon items from Vir Artificer. They all have special requirements. Other than the wand, it’s all 76% and up of a dracon breathing skill. wand that does 7 charges a day of 350 fire breath, and it expires, need Dragon mark to use it. = dracolich claws and 50 fire sticks. bonedragon kurokote = dracolich claws, dragon fire sword, white dragon claws legging of a young dragon = need a sphere of ethereal energy, lance of eternity, elder dragon legging a giant dragon skull = need a banner of vir, 2 dracolich eyes, giant serpent skull rune-inscribed ring = ice dragon ring, bone dragon ring, ST ring blink to the courtyard with the dragon statues its best to go with 2 ppl one runs to se corner other to nw corner once both there spam "turn handle clockwise till you see a blue emote then it activates the 2 fountains in the middle drink from it teleports you walk 1 north you’re at artificer (the Artificer tells you what items to bring, and he’ll only make that item, so you may need to visit him a couple of times before he’ll ask you for the item you want to make) if you go solo (which ronfar has done several times) got to clear a path (cl spam to survive statues, smoke and heal if you can’t make it) and then run back and forth alot turning once your at the artificer walk any direction, and wait, you'll get teleported to recall How to make special items in Vir! 3 Molds. vex's makes the dragon breath bracer beyonders makes the dragon moon helm and that thief leaders makes the avenger staff once you get the mold you need to get an ore from the magma beast then take it to the blacksmith (it’s best to use a broom to go in, unstable bridge can cause you to fall into DT) Ronfar tells you 'i dont think they have a repop rate' Ronfar tells you 'i think there on set times once per like 4 months' Ronfar tells you 'i think you got to refine the ore to' Ronfar tells you 'but if cant find out right away house container the mold' for the mithril you kill the pit beast, for the silver you kill the manager and for the iron you kill the miners.... mithril is helm, silver is staff, iron is bracer To release the archbishops you need to go to Xaventry and bring a reagent of each type (including astral) with you. Go to all of the 7 stone markers in the dizzy areas by the roads and place a reagent in each one (each one will only let you put 1 type of reagent in it). Once you've done that to all of them, go back to recall and push the magic prism thingy. That will make the archbishops teleport out of safe and into the Vandyne temple, where you can kill them. (Advise to kill Archbishops is to bring a Psionic and disarm them, it reduces their damage dealt significantly, You will still need a good tank and a big enough formation to kill them off. You can cast plague/poison etc. on them before attacking but they all cure it during the fight. Just spam heal on the tank, otherwise he’ll die pretty fast. If you die by the archbishops you will be resurrected immediately by the vandyne dude.) After you killed them all. Go to Shadow castle, all north, all west, 1n, east, kill npc for key, all east, unlock down… all down and one se, and there reztrael is. Reztrael has a nack of casting bolts. I believe he keeps casting them at the last man who entered the room (so just make your bolt catcher rest, make your tank go first and than lead the rest in before he/she enters aswell). But just make sure your formmembers can withstand a bolt. When Reztrael is nearing his death, he will cast teleport to leave the place... He'll still be in shadow castle... He can be anywhere (inside the castle, including maze)... He does this two or three times. (Note: I've heard there's a good chance that Reztrael will just disappear too when teleporting, supposedly a bug, or some nasty trick from the imm who implemented it.. ) Xaventry Gath Run. From Before the Mighty Fountain of Life 1n, 3e, 12n, 1e, 2ne, kill a burly guard for an iron gate key, unlock east, 1e, 2s, 1se, 3e, 2ne, 1n, search, open east, 1e, 1d, 2w, wait at dizzy room to be teleported. You’ll be transported to Damnation Area. This place has a series of dizzies named “Damnation”. These are silenced rooms and NPK. Try spamming a direction towards any of the corners of the area. All NW, NE, SW or SE. They’re named “Above a Fiery Abyss”. All those corners will teleport you further to a npk room named “Hall of Gath”. Kill all the “fire-breathing salamanders” in that room, the room north and the room east of it. Also kill the “robed followers of Gath” in the east room. The High Priestess of Gath of gath will be 1 west of the room “Hall of Gath”. The reason you need to kill all the salamanders and robed followers is so that they won’t walk 1east of you. Since the rooms are private and you don’t want to be locked in at Gath. “Sacred Chapel of Gath” (The High Priestess of Gath’s room) is CPK and also private. So only one person at the time can attack her. She’s not aggro, so just calm when you’re low... You can dispel her with a weapon, if you want. She’s not very difficult. You can use a toy soldier for extra damage. Further you can spell her up quite easily (curse, weaken, plague, poison, web). She deals bash damage and casts spells like plague, poison, tremor, harm and blindness. Just spell her up and cast heal during the fight and whenever plague or poison lands, just calm and cure the spells and cast heal/cure light to heal up some. That way you don’t wind up without sp. Enervation doesn’t work. Every other damage pretty much does. If you can’t walk out since the salamanders block the way out. You will not be able to word of recall, house recall and gohall or puzzle out. You can bury a featureless white cube/black moonstone to get out if you’re trapped at “Sacred Chapel of Gath”. If you’re not trapped you can just walk east and north and up and use one of the portals to get out. Or just recall/gohall out after going east, if you go south there’s a safe/nomagic you can recall/gohall from too. It’s the place the “Augment Aura” trainer resides. abjuration: 200+, recommended hero+, in New Kolvir (*Note that this city is entirely CPK), find the wily fey (trackable) if its in a no-magic room you must kill it and leave, then come back later, the mob doesn't wander, you have to "abjure" the mob so get it low and DO NOT a scroll, either use the serpent wand from the manifestation of evil (level 200 abjure spell) or scribe/cast the spell the spell at 5-10% does fine just get the mob to vomiting and let it have it. adventurer: 1-60, complete 100 quests agility: any, master all defensive skills and go to the trainer in the thieves forest air: 180+, give rainbow colored wings of a coautl to the nefarious couatl in Maldra's Keep. (the wings come from the couatl in rune graveyard, which is a run that requires gathering the several keys and the bash skill or passdoor), (*Note that the the nefarious coautl is in the arena under the safe room in the Keep, search and go down, be prepared for many dizzy rooms and random CPK, LPK, NPK as the rooms will randomly shift pk room flags it is a large 8 room, 2 stories of 4 by 4 keep trying and scanning for the mob and be careful not to get CPK'd.) ***240, For defeating a beast of the Zephyrs. alchemy: 6-24, Ranger, Monk, Wizard, (and possibly psionic), enter Marle's Magical Potions in Vospire. ***any, For finding a local supplier of other mages' herbs alteration: any, visit the artificer in Tellerium, use the ogre in Xaventry. altruism: 120+, find the pathetic adventurer in PG and give him 350 cookies ***anger: unknown ***animation: unknown anonymity: any, wear a mask on face or on head or be shifted and find the wandering mob "a masked man" if these conditions are met the mark is yours. arbitration: 120+, recommend 151+, visit the following judge mobs (may have to be a specific order), the Rune judge, Xaventry judge, Templeton judges, Tellerium judge, and a mob in Maldra's Keep on east drag named "judgement". ***asceticism: unknown association: any, get the amber pendant in Rune Forest, wear it, and visit the Airy-magick shop in Rune Forest. If you are visible the shop keeper will speak to you about the Malachite Golem Guild. You must respond with "yes" to get the mark. balance: hero+, gather the 7 gem astrals from the following mobs: General Hesino on the Faerie Plane in Unseelie Castle - Vandyne Gem, Ash Dragon in Vospire - Maradas Gem, Archmage of Fire in Atlantis Volcano - Gath Gem, Lady of the Lake on Irda Isle - Ithrilis Gem, Yourban in Dungeon Deceit - Dira Gem, Vyst in Mount Vesuvius - Gem of Life, the Shade of Lord Templeton in Templeton Castle - Gem of Death. The repop of these gems as well as the mobs is pretty low so keep at it but these mobs are GREAT training for DoA for all those 4th classers!!! Once all Gems are aquired you must travel down to the Galaxy of Stars in Hellbent, and speak with the monk there he will be happy you have brought balance to the powers! Once there choose a faith - Gath, Life, Death, Vandyne, Dira, Maradas, or Ithrilis. you'll get the orb of power which when used will create a little familiar according to the faith you chose, equip it as a light source. It is no-save, vanish-death, nouncurse, which makes it good for CPK runs because it also restores like 50 sp or so. The orb must be re-charged after every use but the monk will explain all that. (*Note, locker the gems as soon as you get them so you don't accidentally use them as astral reagents.) battle: 180+ (*Note it is suggested to wait until Hero to do this mark) Kill Lady Bane, she is in her crypt in Decara and if you look closely enough it is designed and configured the same as Rune Crypts. (*Note also that upon getting this mark, Gnome Barbarians in Sigil will attack you, they are VERY low level by the time you get this mark.) bravery: below level 100, cross the CPK moat on Irda Isle. You must cross the moat and reach the non-pk room to get the mark. brotherhood: 180+, be outlaw OR negative alignment, go to pirate's cove and find a silver treasure chest speak with the pirate captain and then upon collecting the treasure chest go to the pirate a few west of the captain on the pirate ship if the level is right and you're visible, and negative alignment/outlaw, the pirate will poof the chest from you and you'll get the mark (*Note that this mark gives 0 pracs and 0 experience) captivity: 60-120, (*Note, you need 16 personality, and your alignment must be at least "kind", also the mark may be unavailable) in the Faerie Plane city of Cavhfail. Locate Esther McGlodden enter and leave her room until she asks you to rescue her son, gain access to the keep which is done by finding the military leaders and their passwords (4 in all) OR blinking into the keep, Find the mob Grora, wake him and say "rescue" to him, he will ask who sent you and you need to respond "mother" and then "yes". He will join your form, take him out of the keep to his mother, Esther. caution: 240+, in Decara journey to the volcano area (track whompfish) this is a low/no-regen room and once you're in you are locked in, have Word of Recall scrolls ready to get out, you'll need to fight the Volcano Spirit and have 90%hp and 90%sp for when the mob goes down - have a friend there healing you. chance: 121-180, complete 600 quests charisma: 6-10, You must have 10 courage & 10 personality visit the sychophantic goblin in Rune Forest if he doesn't trigger the mark right away leave and enter the room repeatedly, and make sure you've got these stats both at 10. clairsentience: 120+, in Dungeon Deceit at recall enter the north room and visit the Quenya Lady walk into the room with a belt of pain in your inventory or worn doesn't matter. She will speak to you about removing your pain, give her the belt of pain. community: any, Arcane you'll need to "lull stone" to get this 3x3 square with the stone guardians ALL asleep, its a puzzle that when one sleeps the stones the adjacent stones awaken, after they are all asleep go to the center room, pull tree and take the coconut. Take the milky coconut back to Rune Forest and find the out-of-place orc, he'll speak to you and just respond with yes, he should take the coconut and run off. If he doesn't respond right away try "sayto orc help" or leave the room and enter again, you can be formed while doing this mark, but having the form in the room with the orc makes him respond less. conformity: 6-24, must be warrior class, and travel to Templeton check point west side containment: any, (*Note that this mark has been disabled until further notice) in Rune go up into the hut of Baba Yaga and have another player stand out side and say "hut of brown stand up" to leave have the other player say "hut of brown sit down" (*Also note that the large black cat must be there to tell the hut its "ok" courage: 100-200 & archon, going to the dangerous levels of PG at 180 its in the NPK ice floors/NPK floors nearest the bottom but not exactly the bottom. 180, Kill Yourban. (It's rumored you can't have the fear mark for this method of getting the mark, but not verified.) Archon, Kill the berserk manticore in Sigil mines for this mark. You will need 3 orbs which are on baron cloud guy in the library mirrors, the small dwarf south gate, and the frogercous - (*Note that these are not easy mobs except maybe the baron who is in a private room - suggested to use a toy soldier.) creativity: 220+, Recommended Archon, You need an unset teletrap and a black metal key. Hold and use the trap, you will be teleported into a DT. You must search very quickly to reveal an exit, unlock it and run through before you die. Follow the path to a CPK room with a mob called Kezathin. This mob has several automatons. Kezathin is immune to ALL forms of damage so you will NOT be able to kill him by fighting him directly. You must attack the automaton servants. Kezathin will throw bombs at you, be aware that these bombs can do over 2000 damage in a single hit. (*Note that Kezathin's room is no-regen.) Kezathin will begin to yowl when his bombs start damaging him. He must yowl 10-15 times before he dies. Take the clipboard from his corpse, hold and use the item for the mark. (*Note also that the equipment that Kezathin has can only be used if you already have this mark.) cruelty: 90+, give "a love that could not be" to Lord Maldra (must be at least level 90 to enter Maldra's Keep) darkness: 6-60, visit the queen ant in the ant hill a guard will stop you south of her room, the answer to his question is "duck" dawn: 180+, at around 5AM game time Rune to Mt. Sumter in Rune, go to the Crystal City/Kell City which is past the high priest, search, go down, follow it all down, all west, 2 north, levitate, north, ne, down, sw, d, se, d, WEST (north is a deathtrap), nw, d, ne, d, all north, all west, all north, ne, se, all down, all north, and say "akron kalik skevar" all north, theres a dizzy NPK after that its all CPK, you'll come to another of the statue like guys and say "wisdom cannot be given", go north, (this corpse used to have the golden armor of the cavalier and the faebane lance, but it no longer has the armor and may also not have the lance anymore), all north, enter portal, (as the rest of this is CPK and nice strong 180 mobs, follow the path entering the portals, you'll come across the rooms "spearhead" go all west, follow the path, you'll come to several forks they all go the same place, when you reach the solar chamber you want the main room with many exits but most importantly the exits being up, down, SW NW NE SE because this is the central chamber, the room does fire damage every 15 seconds, you cannot room shield the room but, the rooms around it you can so have help come because after 5AM shift time is gone so you'll have no more cover from Shifting, at 6am when the sunrises the mark is yours IF and only IF you're the only person in the room. (A nice exit tactic in the solar chamber room is to bury a black moonstone and enter the portal always have a few on hand and a spade/pick axe to leave in case you're being pursued and/or you don't want to leave the long way. (*Note that ALL of this area is no recall so you cannot use any form of recall, gohall, etc. The only recall room is all the way back at the beginning in the NPK rooms.) death: disabled. declaration: 120+, 180+ recommended, Recover a moldy green scroll (great shout) commonly found on the ash dragon, archmage of fire, and thanatosis. Then go to New Kolvir, and track a raving madwoman (track raving), then when you're in her room, hold the scroll and use it to gain this mark. (*Note, this mark is dangerous because New Kolvir is all CPK with agro mobs, if you're under 180 it's recommended that you get assistance from a hero or archon.) delirium: hero+, Give a bottle of pills from Dr. Felstaff in Tellerium to Dr. Gonzo in Maldra Keep despair: 120+, suppose to kill a racial mob, the Fey race mob is the General in Unseelie Castle. ***180+, For losing all racial and religious faith. ***180+, For losing faith in one's kin. destruction: any, (*Note that you will need the dragon tooth necklace if you are not an Ogre.) any, in Ogre Village, (to get the token get a buffalo steak from either Rune Steak House or from the buffalos in arcane, take the steaks to the halfling gardener in Ogre Village he's in a hidden down, that you must dig to find near Bentnose's Hut) go to Flowerkill with a wooden token and get her to play her game with you, you'll need 25k per game and the token. She gives you a smash hammer, use the hammer in the flower stomping grounds and time it out its about 3 real life seconds per use or so it's random what you hit so keep at it, afterwards you'll get the flail of destruction. (*Note this mark is recommended waiting until hero to do this mark.) deterioration: any, visit a certain mob in Rune Forest via the ogre in Xaventry or the blink spell. [CLAN] Imagino: '- NO - anyways' [CLAN] Imagino: '- NO - the place ur suppose to land at' [CLAN] Imagino: '- NO - is called Sinwillow' [CLAN] Imagino: '- NO - it's 6x6, need to be in the centre and go down' [CLAN] Imagino: '- NO - gotta be quick about it though' [CLAN] Imagino: '- NO - if ur too slow, u can drop out' [CLAN] Imagino: '- NO - be invisible' [CLAN] Imagino: '- NO - just go all down, and 1nw' [CLAN] Imagino: '- NO - than go visible' [CLAN] Imagino: '- NO - if you have solenoids/huruks, take em out and go nw, he'll talk' [CLAN] Imagino: '- NO - upon entering the room you get the mark' [CLAN] Imagino: '- NO - with or without the solenoids/huruk' [CLAN] Nobadii: 'what's he say about the noids/huruks?' [CLAN] Imagino: '- NO - he's gonna ask yo uto give em' [CLAN] Imagino: '- NO - cuz they're evil crap or something' [CLAN] Imagino: '- NO - yea' [CLAN] Imagino: '- NO - need deterioration mark to use the spectrogenerator and jhepps' dignity: 61-120, In a room in the Armageddon Clanhall, south of Diocletian, is hidden a pinch of sea salt. You use the sea salt and a demon appears. You take this demon all south in the clanhall and he asks to to find someone capable of resurrecting a dead gnome on the floor. You need to then find the Padre of Dira in Sigil and bring him to the clanhall to resurrect the gnome. It's much easier to nexus to Sigil for that part. It will take 4 minutes for him to resurrect the gnome. After he does this, the gnome will join your party. Go north and west and use the gnome to scare the pirates from the LPK room. You may need to exit/enter multiple times. Once they are gone, all of your NPC form members can then be dropped. Now, there's an illusionary exit down, you can walk right though. Down is CPK and there is an agressive mob called the First Mate. You'll need a good tank for him, I'm not sure if you can flee, and slash doesn't effect him. Immediately after the first mate dies, you'll be attacked by a parrot. He also hurts. You'll need people healing your tank. Once the first mate dies, the person who gets the killing blow will receive the Mark of Dignity. discovery: 6-24, find the young adventuress in Xaventry, Tellerium, Sigil, New Rigel - the New Rigel mob seems to activate the mark for the most people. She's located near the south gate going towards Lewis Street via Bastion. divination: 150+, you need the blood orb, which is obtained from the water weird (archon mob, also water mark for archons) in Desert Thorne, the mob is found by putting 3 sandstone water glyphs into the oasis closest to the east side of the desert, use exotic type weapons to kill the mob which is a nasty psi but 3 fresh archons/heros can take it, IF the blood orb is not looted the dowsing stick should be, go outside into the wilds and use the stick which eventually will lead you to the blood orb on the world map, you may need to dig/search for the orb if its not right there. (*Note, if you do not get the mark after holding and using the orb then you'll have to get a new orb.) divulgence: 10-59, Can't have secrets mark, tell a gossip woman in town the kings dirty little secret dragon: 35-59, in Tower of Aroxa kill the dragon. dusk: 180+, Shadow Castle the Balcony. You need to be visible and sit in this room until 7PM game time. It's best to arrive early so you don't miss the time. You have to be the only person in the room, if anyone else is in the room nobody will get the mark. earth: 180+, Kill the Earth Queen in Templeton Catacombs elements: any, (*Note, this mark is effectively disabled since the Fourth of July Global is no longer done.) any, global get the 7 discs and drop the gold one. enlightenment: archon, (*Note you need the fealty mark and kindness/cruelty marks), kill the Hargraven mob in Hellbent its a pain to get to and requires a form of 5 or so archons. (Redemption: only the people leading you in need both marks, and in my opinion it's not that hard) exclusivity: any, play the lotto and win existence: any, (*Note that this mark has been disabled until further notice.) Visit the Everlasting Phoenix and remain there till the sun comes up at 6:00AM game time. exploration: 115-120, complete 350 quests faith: 10-60, in Xaventry go to the Dira temple area (west side) and visit the mob 1 north of the temple to the west side. This mark can also be obtained by visiting the guardian angel inside the tomb in Rune Graveyard area. 241, obtain all 5 symbols, wear one and enter the small alcove in the forest near the south entrance. put the symbols into the boxes colored according to the power they represent. famine: 180+, complete Kessler's errands fealty: 181+, (*Note, you must have kindness/cruelty mark to get this one) in Rune go to Sir Edmund who has locked the vault key in the vault to the east! You must blink around in only Rune Castle area, takes about 60-150 blinks so get potions from Rune Forest prior to and spam blink and make alias', for take "key", NOT "take all" if you take the gold then it's a deathtrap. Unlock west/open west, give key Edmund. This can only be tried if Edmund speaks to you about his mistake which is only once every 24 hours IRL 6AM System Time. (*Note, this is the method for those who have the kindness mark, the method for those with cruelty is as follows.) You must find a mob named "An assassin of the Red Hand is here, sneaking to and fro" and kill it for the red banner. Take the banner to Maldra Keep and give it to the leader of the Red Hand. fear: 100-200, kill Lord Pumpkin! fire: 60, Kill the fire golem AFTER the lightning golem under Mt Sumter the mobs are located on the bridge. 180, Kill Vyst if not gotten at level 60 240+, From entrance of the Keep go 2 north, 8 west, 13 north. Now you should be outside a room called 'Entrance to the Garden of Nirvana'. Go west and follow the path round, being invisible is advised until u reach the mark location. Kill the fire spirits, Tanar'ri. force: any, sac a straw man - random many rumors about it but for the most part just sac it. fortitude: any, go to Ogre Village and give Throwfar 10k gold and play his game, keep on trying until you get the mark. fraud: archon, give 1 mil gold to the candyman only AFTER he has offered you his "special deal", he should do this randomly as you enter the room. friendship: 10-45, in Tellerium find the minotaur boy which pops at around 11AM in Tellerium either at the town square or the quest master. You must be a male char, so if you are female eat a few change sex (goria cookies) as they are easier to get, sayto to the young minotaur boy "friends" he'll ask you if you want to be friends, sayto him "yes". fright: any, collect the following items, "a set of star charts" (from Stargazer Clanhall near Tellerium), bronze telescope in Xaventry antique shop (level 120 have a higher level char buy/give to you if you are too low to buy it), "black book of astronomy" in Rune Museum (from lobby go: east, up, north, west, 2 north, east, search, south) (*note this book can also be found on the floor in the Tower of Art.) Take the 3 items to the Venerable Veteran in Diocletian, near Archibold the scholar, sayto him "work", he'll ask for the items give them to him and you'll gain access to the area under him - a witch trainer but a nice "safe" room to hide in. gloom: 61+, (*Note that this mark is not suggested for those without a trunk as you will be unable to carry gold potions or prayer candles for backup escape means without risking them being lost if you are CPK'd) For this mark you must sit with Mordred the Damned in the Void while alive, a portal in Rune clock tower opens to the void every night at midnight, but its easy to get CPK'd up there so watch out, and its a good amount of time you have to be there, be "sitting" not resting. You must be there between 15 to 45 minutes IRL time. There should be a vial there to use when you're ready to leave the Void. It's best if you have some form of backup means of travel in case the teleport vial has been taken by someone else. greed: any, have 1 mil gold in the bank, then type 'bank deposit all' honor/shame: 10-60, go to Raksann in Rune and sayto him 'guard duty', he'll take you to the Rune prison where you must wait, 2 sidhe nightblades will arrive, anyone level 15+ should have a nice fight with them, if you don't want to deal with it wait in the south cell. being in the exact room raksann put you in yields the honor mark, leaving the room, (like entering the south cell) grants the mark of shame. 150, get the ring from Wiggles Tenderfoot in Mt. Vesuvious and give it to the captain for honor. hostility: 120+, kill all the trolls in Mandrake Woods, Glamdrung, the father of all trolls must also be slain, and may also be required to be the final troll killed to get this mark. (*Note that this mark is extremely hard to get now with the new repop method.) humility: any, (*Note that this method of the mark is disabled, but there is rumors of an alternate method of obtaining the mark. New info will be posted when available), get a diaper from the hyperactive tykes in Rune library and wear it, it must be a diaper from the tykes and not from a bag of tricks! (Redemption: I believe that the diaper needed comes from the baby dragon near the queen of Vir, unfortunately I do not know anything else about how to get this mark, since it's been altered) archon, From the Sanctuary in Maldra's Keep, search and go down. You'll be in an 8 room area composed of 2 levels of 4 rooms, each of the rooms constantly shifts all its flags including LPK, NPK and CPK. You'll definitely need a wizard to remove all the dizzies and someone with poison is a must. You'll need to fight your way through several mobs, once you kill one another one will repop. Try begin killing them soon as the area repops (check by some of the rooms becoming dizzy again), you need to kill all the mobs before the repop and an albino Rhino will appear. Fight the Rhino and die to it to gain the mark. (*Note, the Vampire flees like mad and it can't be webbed, so poison and plague it to prevent it regening (which it does rapidly). Also, try have the tank use death grip. Recommended at least have 3 archons to attempt this mark. The rino will vanish rather quickly after it appears so fight/die ASAP. (*Note, this form of the mark has apparently NEVER worked even with Immortals resurrecting people to keep trying it.) hygiene: 35-59, kill the dust wizard. You'll need a witch/monk/priest/shaman/wizard and/or psionic to kill this mob if you're a warrior class and vice-versa, keep it plagued! There are several portals to the mob keep trying or take the fall and pray death to find the dust wizard, the dungeon is around Sigil in wilds and is a "0". (*Note, just like the dragon mark once you've killed the mob you can never return!) hypnosis: 180+, get the couatl in Maldra Keep cemetery to cast on you, and then shout something idiocy: 115+, get the dice of doom from the Sigil quest master and use them, they cost 2000 quest points. If the dice come up as 2 skulls you die, if they come up 2 diamonds you get the mark, spamming the dice works for the mark and also for burning up the dice, so don't spam them, but be aware that after continual use they will eventually burn up and disappear. idolatry: any, while a shade you must find your way to the Templeton Catacombs, and find the large fey guarding a passage south go into the room and rotate the figurines around until they are in the order of 1 2 3 (2nd row) 4 5 6 (3rd row) 7 8. (*note this can only be done once per reboot.) illusions: 10-59, get the ruby-tipped staff from the old hags in Sigil by giving them 5000 gold when they offer you the staff. Stock up on runestone powder vials and equip/use the staff, have only 1 vial in your inventory and bag the rest, each staff use will use up a vial so keep getting them out, when using the staff a serpent like creature comes out and seeks its "master", follow the path the serpent went, if the serpent fails then the illusionist is dead/gone and you'll have to wait for him to repop. Travel to an intersection around Sigil and use the staff, follow the way the serpent went and sprint ahead to the next intersection and process of elimination, the room the master is in under the illusion spell so spam all directions like up and NE even when on a path that goes east west etc, giving the staff to the mob will get you the mark and +50 align, killing the mob also works and gives you -50 align and a dagger, also the mob MAY be invisible so have detect invisibility on. impotence: 180+ (*Note: NON-FAERIE ONLY), go to the Faerie Plane, Unseelie castle dungeons and find the locked door you'll need the key from the warden, once at the door unlock. make an alias for 'take skeletal, donate skeletal', go in the room and use your alias its a death trap and the item will pop in Rune donation room so have someone there ready to grab the skeletal remains and resurrecting you. Then take the remains to the captain in Templeton Castle and walk in and out until he speaks to you about his brother, answer 'yes' to all his questions. insanity: hero+, give Kessarian his book while he is in the Ethereal Void Maze insight: any?/120+, go to the thieves forest and visit the cranky old guy he'll ask if you would like some info, say yes and pay his fee which ranges from 1 mil to 12 mil gold you have to give him for the info. The info you are given is rumored to be information about various miniquests. irresponsibility: 180+ (recommended) You must release the Kells to get this mark. Collect 6 small quartz crystals/gems under Mt. Sumter in the Crystal City/Kell City by digging for them. The large quartz crystal (astral) is no longer buried. It comes from a scatter mob named "A dormant quartz golem", and you have to fill it with gold and small quartz to activate him. Kill him for the large crystal, and then place the gems in the altars to turn the altars black, and finally place the astral quartz in the central chamber (dawn mark room) LAST, then there will be a sharp crack and the altar will turn black, the Kells will then be released in Rune and Lowangen. (*Note, this can only be done once per reboot.) judgement: 10-120, go to Dungeon Wroth, have sanctuary spell on, I recommend using a blue orb, on the first floor go to down the line of cells south-bound on the west side is a pathetic human, walk in and out until he speaks to you, use the orb now!, after the convo he runs out - it's a race get exactly 1 north outside of the dungeon in the wilds (as in run out of the dungeon and wait there!) When he catches up you will get the mark and extra exp and qps. If he beats you out you will only get about 10 qp and nothing more. kindness: 61+, give "a love that could not be" to Lord Agrippa knowledge: 151+, visit the following in order: arcane library of the damned the librarian room (CPK room), then in 10-15 IRL minutes get to Maldra Keep library 2nd floor enter every room of the library to be sure, and then New Rigel library. Using nexus points from Arcane to the Keep, and from the Keep to New Rigel north gate, makes this mark easier to complete. lamentation: 6-24, be cleric first class and travel to Mandrake Woods lethargy: 240+, archon recommended, Get the boots of evil from the High Priest of the Portal, a white beeswax candle from Lord Pumpkin in Rune Mansion, and a flaming weapon (*Note, this weapon seems to vary, but the following are examples that may work.) Hellfire whip, the Flail of Fire, the Blazing Black Longsword, and the Demon Fire Sword. Find the wandering weapons collector in Avarice and give him the items you collected. He will give you an item which you will need to give to the ancient red dragon in Avarice. The dragon will give you a lucid dream. Take this item to the Dira temple in Xaventry to the "emotions" rooms before the High Priest. In one of the rooms there is an illusionary exit down. Hold the lucid dream and go down, and you will see members of the congress of murder. Kill them and a portal will open somewhere inside Shadow Castle. Entering this portal will take you to a CPK hallway with very powerful paralyzing mobs. Follow the hallway and kill Abacax. light: hero going on archon, take the NE path (info is provided before the path is chosen) love: any, after a reboot be the first person to enter Sigil's wedding shop, must be married to attempt this luck: 180+, play the games in social and get a pair 3 times in a row, or get lucky 7's or 11's hero+ kill the witch Vortex mediocrity: archon, unknown quest # (must be low) and unknown stat requirements, walk up to a beautiful woman in Rune (Redemption: Suggestion; try using stat lowering equipment, although I doubt you'll get it if you have done a lot of quests) mercenary: any, (*Note, this mark is effectively disabled because they no longer do the 4th of July Global.), 4th of July Global. mindfulness: hero+, visit the mob beyond Hargraven mob need all the same marks as enlightenment miracles: archon, get the ice whip manual from the necromancer, Kyuss in Frost Giant Keep and have ice whip below 65% and use the manual. ***summoning the necromancer... his corpse is in the illusionary spy position in FGK and it involves the psychic yeti scatter mob. mystery: 120+, kill the wizard Focault while he is not blind (*Note he is in CPK and is quite a nasty mob) observation: 10-100, get the notepad in Rune Forest give it to Servos the Halfling in Rune Forest, he'll give you meat and a page from his notepad, go to New Rigel's Thieves Forest and check the eagle's nest for the egg, (*Note, the egg hardly repops. It is rumored to repop on Fridays only.) Only people within the level range may take the egg, anyone else will break the egg. Once the egg is obtained, return to Rune Forest and present the egg to Servos - the page from the notepad must be gotten first AND if the egg hatches feed the baby eagle the thin meat and only thin meat, more meat can be obtained in the Theives Forest if necessary. ogrish: any, (*Note, you must have destruction AND fortitude marks to get this mark.), go to Ogre Village and sayto throwfar "final challenge" a boulder will appear and you must push the boulder out of the village before it crumbles, you must know Ogre Village VERY WELL to even try this and have well over 2000 stamina, recommended 2 people spamming refresh on you passion: any, go to Templeton and give 5000 gold to the wench at Night Lights Brothel if a male, Jasmines Bordello if female give 5000 gold to the male stripper there. (*Note, some people seem to be currently having trouble with this mark.) patience: 45-74, kill the ariel at the very top of the Tower of Riga perseverance: hero+ kill the reanimated pirate, Damryn at Sea Hag pestilence: 151+, kill the mosquitoes in Arcane swamps (*Note, that this mark is on a fairly low repop so you will likely need to kill a large number of them before obtaining the mark.) You must use magic to kill them. Fireball works well and generally kills in a single cast. pleasure: 6-24, go to Traveler's Retreat and be thief class plundering: any, locate a tired trapper and give him a locked box, he tells you the hodags weakness, find the hodag and kill it. Get the 12 karat key, locate a 12 karate chest covered in seaweed. Unlock the chest and take the key, go to Pirate's Cove to the ship and locate the one eyed pirate, go a few north of him unlock the north, take booty and you receive the mark, polarity: 100-145, be outlaw and -900 align and complete the long process of Stargazer Clanhall. pride: 6-24, be mage first class and go to Diocletian proficiency: any, master all weapons and visit Tellerium trainer. rage: any, master battle rage skill revenge: archon, in Xaventry locate the Maradas mob namded "Sarin" and get him to tell you his story, he will give you a red gas can, follow his advice and go to the Broken Sheath Tavern and speak to the mob there "Illana", she will tell you a bit more of the story. You will need to find a wandering shopkeeper in Xaventry and buy the matchbook, locate the Ithrilis mob named "Nelinde" and hold and use the gas can. Take a match from the matchbook and light it, drop it and RUN! If you stay in the room you WILL die with the Ithrilis mob. rites: 151+, be negative alignment, night time only, gather the 3 keys, from Anthraxus, the dragon, and lich lord in avarice then charm a young succubus, go to the advant and say "sacrifice" with all three keys in inventory and young succubus in the room in form, the keys form the dracolich key and the succubus dies. sacrifice: any, sacrifice a huruk soul, must be in destroyed under specific conditions to work. sanctuary: any, flee into Rune Temple - must have the humility mark sanity: hero+, kill the war master at the top of Hotel Hello secrets: 10-145, go to Lowangen and have 15 personality, search in King Cronus' room and go in and out of the hidden room until his mistress asks you to keep the secret, all you have to do is the social "nod" serenity: any, go to Xaventry Vandyne temple you'll need levitation and sleep in the "peaceful bliss" NPK dizzy room, there are 4 rooms and every tick 1 of the 4 rooms gets the mark at random keep sleeping! (*Note, there are CPK rooms next to the NPK dizzy rooms so be careful leaving or bring something to dispel area so you can avoid the CPK.) hero+, kill Divusmor during the Halloween global servility: any, give a silverthorn plant to the Evergreen Druid in Sigil. He only appears after a reboot and disappears after the first person gives him the silverthorn plant. shadow: hero going on archon, take the path other than light - nw path shame: SEE HONOR! sociableness: any, find the young girl in the sundress in social and "look" at her, do this 3 times for the mark (*Note that if anyone else finds her after you have found her previously the mark is reset and you must find her again 3 times before you will get the mark.) sociality: any, idle in social for unknown amount of time (*Note, the time seems to vary greatly. It is possible to get the mark the moment you enter social, and sometimes you must remain in social for very long periods of time. Also note that you must not have an away message on or you will not get the mark.) solutions: 6-24, board the Merdraco ship spirit: 180+, go to the Drakkar Temple in Vir and have the faith mark walk into all the temple rooms until you get the mark. (*Note, sometimes you will get the mark when you enter the first room and sometimes you have to wander through the temple rooms for a while before you get the mark.) storytelling: any, get into the Druid's Forest in Xaventry before 11AM game time, you'll need to be either a neutral alignment druid or use the warpstone from the demented druid to gain access to the room, upon entering at 11AM (*Note, it's best to be a few minutes early) the mob will begin to tell you a story. strength: 10-100, have 10 stones of weight EXTRA you can carry and take the boulder in Rune Castle which repops, west and north of the fountain in the courtyard. (*Note, sometimes this boulder is hidden by people that have the mark already.)(Redemption: I think I got this mark with Triclaws at lvl 120) success: hero+, kill the witch Veldra. suffering: hero+, kill the "brutal" under the dizzy room in Avarice. (*Note: you need detect illusion and 4-6 others to get to and kill this mob.) temperance: 120+, find the raucous drunk in one of several bars, he frequents the Perplexed Otter in Rune, Xaventry bars, and the bar in Lowangen, walk in and out of the room until the mob attacks you. When it is at vomiting/pales you must cast calm spell or use a calm herb mixture. (*Note that the mob MUST attack you. If you attack first you will not get the mark. Also note that if you are 120 and he refuses to attack you, you must try another time when you're a higher level.) tenacity: any, get a royal flush in Beltane hold'em! complete the new and improved Reztreal dragon mini-quest that begins in Xaventry and onto Shadow Castle, then use the orb from Reztreal (*Note that the repop of orb seems to be worse then repop of ice wind scroll which is currently 1/100 tries) ***time: unknown tithing: any, give 100k gold to the priest in Pirate's Cove, east 2 south, east, and south from west gate transformation: any, drink potion 86, may take several tries traveler: 181-240, complete 1000 quests treachery: 120+, complete a quest from Lord Maldra truth: 10-60, pass the duck in Rune Forest and don't kill him along the way! valor: 180+, kill Lord Bloodbane on Verity Isle, you must have 18-20 courage vengeance: archon, kill the crazy cannibal in Templeton Catacombss, get his chain lightning manual and use it (*Note, you must have chain lightning under 60%) vicarship: 181+, Kill the archangel Ghryzhrymydyon. To do this, you need a tank with a negative alignment, but the person getting the mark must have a positive alignment. victory: 61+, Visit the arena master in Templeton Catacombs with a CTF trophy in your inventory. (*Note that the CTF trophy will be taken from you when you get this mark.) vigor: 180+, go to point 0,0 on sextant you'll need at least 90% of your stamina upon entering the room. vitality: 180+, kill Doctor Gonzo in Maldra Keep (*Note that he is in CPK and summons elementals. Also note that you must wait 30 minutes in his waiting room before you can enter his room.) wanderer: 6-24, first class be cleric and go to the Lonely Dragon Inn war: 40+, kill 2 gnome barbarians in Sigil warding: any, wear a madman ward and walk into the room with the madman in it (*Note that you must be the first person to do this after a reboot.) water: 180+, give a leather water skin to a beached whale wealth: 59+, have ONLY 1000 gold on hand, have greed mark, go to Sanctuary Street in Sigil and give the gold to the beggar wisdom: 4-9, in Lasler after doing leaf trials wait for the elf to mention the "ghost", recall and sayto Rufus "ghost" wait for his speech about the ghost then go west and wait at the statue and complete the following puzzle (*Note, there are several variations to the wisdom mark-another way is to say "wisdom cannot be given" when level 151+ to the Kell statue before the corpse of the cavalier. ***180-239, For exchanging favors and wisdom with the wise centaur. wonder: 6-60, wait at the stage illusionist in New Rigel, and when he says 'Who will risk stepping into my magical disappearing box?' you must be visible and say "I will" youth: 4-9, complete the leaf trials. Trespassing, Any (second and up) = Do the mini of the taskmaster at sumter (talk to the guy, get crown of morkoth, give crown to adventurer, get scroll of him, give to taskmaster)... can skip that part by getting cure disease scrolls and give those to taskmaster, still have to talk to him... The Mark of Philantrophy Any (Second and up) Go to Irda Isle and get the “fishing lure” from the fisherman. Go to Rune and get the “paintbrush” from the Museum there. Go to Colyon (right NE of Keep on the river) Give lure to “mama”. Walk NE NE. Rest. Wait (game) hours for the “fisherman” to catch a squid. After a few minutes he’ll drop it’s “ink sac”. Get the ink sac (note: people can jack it). Walk SW SW. Give Paintbrush to “mama”. She will give you the “ink splattered fishing lure”. Than give it to the “fisherman”. (believe you need the old fisherman or something or older,something like that) Mark. Reincarnation = get touched on the head by a ghost... he smiles and crap... and than die... pray death or dying to a npc should work... safest bet is to pray death. (A friendly ghost smiles at you wistfully, and touches you lightly on the forehead before disappearing) Mindfulness: hero+, Kill pit beast at hb (easiest with 3 ppl, 1 tank, 2 healing, focus for the arms, need to slash all of those of first, so best to use a slash weapon). Get the key off him. Than kill salamander, need his key too... go to the heavy armoured dragon... (NOTE: Need the mark Kindness and Fealty to get past the dragon), go 1up from him, all west, teleport room, unlock north, go north and follow up, go to the npc... You’ll get mark upon entering the room, he’ll ask you a question, say yes to him... and You’ll receive a “scourge” aswell, (a moonlight damage whip, to kill hargravens shade with) Mark from Reztrael: I forgot the name of it... but if you kill him, you'll get a ephemereal sphere (or something)... hold and use that to get the mark... the run of reztrael is posted seperately in the forum. (I'll edit the name later) You can decide not to use the sphere, since it's a hold item that gives elemental shield I believe. which isn't too shabby either. Make sure you make a hard copy of this info Relics are items that can be bound to special pieces of equipment, Todays listen is all about relics and their uses and how to bind them etc. To see an example of random archon binding a relic go here http://www.pkzone.org/misc/logs.php?logid=342 If you have found a page or journal or book with they keyword relic use the command to read them Ok next some info from Hullu, thanks hullu You are currently at position 1804,924.' thats where u go to go to the relic binding place 'u bury a moonstone there and it opens a portal' 'in there is where u bind them' 'then you put your item in the chest there' 'then the relics in the collumns' 'then close the chest' 'like a forge' 'then when its done u take the item out' so there you have it Lesson deuce- What is relic multiplication and how can i do it Relic multiplication is taking 3 of the same relic and making them into one with the bonus of all 3(or more i'm not sure) Some examples of this are taking three of the Small White Skull(or Black Skull) and multiplying them(info on this can be found in the sticky journal on arcane librarian(cpk) and on glamdrung the father troll in mandrake in the from of the stick page(npk)) You can multiply damage, sv, hp,st,sp, alignment relics but not vital stat bonus relics(ie luck, vitality, sanity, etc...) Ok Lesson Thrice-What are other relic combos. You may come across some info on pages or parchments about non-multiplication combos These combinations generally recquire a keyrelic, which goes in the sarcophagus and three other relics that go in statues. I have never done a relic combination so IDK a whole lot just the methods and theories. Here is a relic combination from a brittle feulimort page or something gnomish prospector joined us this evening, seeking refuge after being chased for three days by a rabid yeti. Weary and quite thankful for the sanctuary, he presented us with a velvet bag of amber. Idle and curious after supper, Oayaa spent some time getting to know the rocks. Before bed,she came in and divulged to me what she had seen. Sometime in the far future, likely, either through powerful magic or natural forces, one of the stones will form part of a powerful earthen artifact, composed of relics of great power. Oayaa said: A stone forged in the depths of a volcano. A piece of red amber. A stone compressed in the fiery forges of a demigod. Combined within the statues, and with a round stone in the sarcophagus, a power gemstone shall emerge. FYI the top half is just a story